The Solo Studio

About BrimFrame

BrimFrame is an independent solo game studio by Daniel Schmid in Germany.

Who I am

Daniel at his laptop, working on a game, on a sunlit terrace

I’m Daniel. I’ve worked as a web developer for about twenty years, and I live in Munich with my girlfriend and our cat.

I played a lot of games when I was younger. Later, they took a back seat for a long time. Indie games got me interested again, and I started wanting to make something of my own.

I’d like to make games for people with different tastes. I’m starting with a racer, but I don’t expect every game I make to be for the same audience.

A solo studio

BrimFrame is the name I make games under. I work on my own, and Riff Racers is my first project here.

Where BrimFrame came from

I wanted a studio name I could use beyond Riff Racers. That ruled out anything too closely tied to racing, metal or music.

I worked through a long list of names. Some were already used by other studios or companies. Others felt too generic. BrimFrame stuck.

“Frame” made me think of the way a game shows you a world and sets its rules. It also has a straightforward link to games and visual media.

I liked “Brim” for its sense of an edge, and for “full to the brim”: having more ideas than I can use at once. Together, BrimFrame felt like a name I could keep using as the games changed.

Current focus:
Riff Racers

Right now, most of my development time goes into Riff Racers. I’m working towards a first demo, with plenty left to do on the racing and computer-controlled drivers.

About Riff Racers

How I approach games

Working solo means deciding what I can reasonably finish. Sometimes that means leaving a feature out, even when I like the idea.

Values

What matters to me

Different kinds of games

I don’t want BrimFrame tied to one genre. Each game should use the style and mechanics that fit it.

Controls and clarity

The controls should feel good, and you should be able to tell what’s happening while you play. The visual style needs to help with that.

Respect for players

Your time matters. I want the menus to be easy to use and the games to be accessible. When something isn’t ready or doesn’t work yet, I’ll say so.

A scope I can manage

I make these games on my own. Every feature needs time to build, test and maintain, so I have to be careful about what I take on.